

> was known as the Atari 'Flagstaff Hardware' - it powered the arcade > the entire arcade board (MIPS CPU + Obsidian board + memory + sound + > arcade machine had the additional TexelFX chip and 2 MB RAM beyond what > 3Dfx Voodoo Graphics card (Voodoo 1) since the Obsidian board in the > this graphics configuration was a little better than a standard consumer > 3Dfx graphics chips: one PixelFX chip w/ 2 MB RAM + two TexelFX chips > the original San Francisco Rush was a coin-op arcade game by Atari that
#SAN FRANCISCO RUSH 2049 N64 REVIEW PC#
"josh aleste" wrote in Does anyone know if the announced PC port of San Francisco Rush ever got if it came out at all.Īssuming it was obscurely released, if you've played it, any impressions on
I *vaguely* faintly recall reading that it had been released, but that it So, there's the background to refresh your memory.Ĭan anyone tell me what actually happened to the PC version of SanĪnd / or San Francisco Rush The Rock: Alcatraz Edition ? I dunno if V2 would have factored into a PC port of the V1-based SF Rush Have arrived, the Voodoo2 would have been out, giving PCs more graphicsĬapability than the SF Rush arcade games. It was to be ported for PCs withĬonsumer 3Dfx Voodoo cards, naturally, since the original arcade games used Then- there was supposed to be a PC port of San Francisco Rush - either theĪlcatraz Edition, or perhaps both.
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Weaker hardware (93 MHz MIPS R43xx, the 150K polygon/sec RealityĬo-Processor, and smaller amount of memory.) Graphics were trimmed down noticably to be able to run on N64's slightly Nintendo-64, and although it was a very decent console conversion, the Was known as the Atari 'Flagstaff Hardware' - it powered the arcade SanĪnd San Francisco Rush The Rock: Alcatraz Edition, games from 1996.įrom there, the original San Francisco Rush was converted to the The entire arcade board (MIPS CPU + Obsidian board + memory + sound + Machine had the additional TexelFX chip and 2 MB RAM beyond what the This graphics configuration was a little better than a standard consumerģDfx Voodoo Graphics card (Voodoo 1) since the Obsidian board in the arcade The original San Francisco Rush was a coin-op arcade game by Atari thatģDfx graphics chips: one PixelFX chip w/ 2 MB RAM + two TexelFX chips Various car types and upgrades are unlockable throughout the game, though cheat codes offer instant achievement of these elements.Archived from groups: .nvidia.games.action., ( More info?)ĭoes anyone know if the announced PC port of San Francisco Rush ever got There are six race tracks, four stunt arenas, eight battle arenas, and one unlockable obstacle course named 'The Gauntlet'. The game also includes a multiplayer deathmatch battle mode and race mode for up to four players. As with previous titles in the franchise, Rush 2049 features a stunt mode in which the player scores points for complex mid-air maneuvers and successful landings. This feature is a product of the science fiction setting and as such is not seen in other entries in the Rush series. Cars have the ability to extend wings from their sides, allowing for mid-air adjustments. Tracks are based around a futuristic representation of San Francisco. The game features an arcade-style physics engine. It also serves as the final game for the Atari Games label, which was retired shortly after the arcade release.
#SAN FRANCISCO RUSH 2049 N64 REVIEW SERIES#
It is also the last game in the Rush series to be set in the city of San Francisco, and the last released on a Nintendo console. It is the third game in the Rush series and the sequel to San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA. San Francisco Rush 2049 is a racing video game developed and published by Atari Games for arcades and was ported to the Nintendo 64 by Midway Games on Septemin North America.
